The world of climbing video games is gaining traction, captivating many fans with its unique blend of challenge and adventure. Following significant releases like Jusant by Don't Nod, The Game Bakers is set to introduce Cairn, which promises a more immersive climbing experience. This game emphasizes realism in both visuals and storytelling, aiming to recreate the authentic feel of high-altitude climbing. Producer and one of the co-founders of The Game Bakers, Audrey Leprince, shared insights into how the team strives to deliver that genuine sensation.
In discussing the game's challenges, Leprince elaborated on the scale of the mountain players will navigate. The mountain featured in Cairn surpasses Mount Everest in height, presenting an escalating level of difficulty. The demo showcases a serene environment with pleasant weather, yet as players progress, they will encounter harsh conditions such as nightfall, freezing temperatures, icy patches, and unstable paths, reflecting the inherent hazards connected to ascending to significant heights.
When it comes to real climbing techniques, Leprince confirmed that the game integrates actual methods utilized by climbers. The development team has collaborated with experienced climbers, utilizing a comprehensive body simulation that accurately mimics physical movements on a mountain. While the game reflects realistic climbing mechanics, the character Ava is portrayed as a highly-skilled climber with exceptional strength and flexibility, making her actions impractical for the average player.
For more in-depth information on Cairn and to consider what it brings to the table, be sure to take a look at the entire interview below since the game is preparing for its launch next year.