Inside 10 Chambers: Crafting a Futuristic Heist Experience

  • 09-04-2025 |
  • Amanda Griffith

This series offers an insider’s look at the work environment at 10 Chambers, revealing the raw realities of game design and production. The Swedish studio, acclaimed for GTFO, now opens its doors with a documentary series that provides a rare glimpse into the intricate process behind crafting video games.

The series follows the team as they develop their forthcoming title, Den of Wolves, with ambitions to redefine the heist genre. Riding the wave of success from GTFO, the studio has attracted a major investment, which brings with it both soaring expectations and strict timelines that press the creative process.

Viewers will witness not only the creative triumphs but also the hurdles and internal disagreements that routinely occur during development. The team’s experiences underscore the notion that game creation is far from glamorous; it requires balancing artistic vision, technical limitations, and market pressures.

Den of Wolves, headed by Ulf Andersson of the Payday series fame, is set in Midway City in the year 2035. In this futuristic setting, players engage in elaborate heists set against a backdrop of influence and corruption. The game promises an innovative blend of traditional stealth and modern hacking techniques designed to offer players a fresh interactive experience.

  • A candid look at the challenges behind game design
  • An in-depth observation of the team’s creative journey
  • A futuristic heist experience set in a world of power and deception