Concord experienced unexpectedly modest player counts on Steam during its initial beta phase

  • 22-07-2024 |
  • Jack Edwards

Sony truly outdid itself with the launch of the much-anticipated sequel, Helldivers II, earlier this year. The game, an expertly crafted blend of thrilling action and strategic depth, has mesmerized a wide audience, capturing the imaginations of gamers across the world. Available on both PC and the revolutionary PlayStation 5, Helldivers II quickly became a gaming sensation, boasting cutting-edge graphics, intuitive gameplay mechanics, and an engaging multiplayer experience that kept players coming back for more.

Despite the natural ebb and flow of online gaming communities, Helldivers II has witnessed a notable reduction in its active player base since the initial hype of its release. Nevertheless, it's important to highlight that the game still maintains a robust and dedicated following. Every day, a steady current of die-hard fans and new recruits alike continues to explore the game’s dynamic universe, participating in its cooperative battles and contributing to its vibrant, albeit somewhat smaller, community. 

This prolonged involvement reflects the game's lasting allure and the robust bond it has developed with its players, guaranteeing that the universe of Helldivers II continues to be a thrilling and crowded arena for tactical warfare. Sony is actively embracing a strategy that involves leveraging both its traditional console base and the broader PC gaming market for its continuous service-oriented titles. However, the challenge of duplicating the immense success seen in past projects is becoming increasingly evident. 

With the emergence of Concord, a joint venture between Firewalk Studio and Sony, there has been a significant drive to produce a standout team-oriented hero shooter that could potentially captivate a large audience. Despite their concerted efforts, it has become clear that gaining substantial traction on the populated platform of Steam is challenging. The game, which was meticulously crafted to deliver a unique and engaging multiplayer experience, has yet to break through the crowded market and draw the attention of the platform's diverse and discerning player base. 

This suggests that simply being present on multiple platforms doesn’t guarantee immediate success and that Sony might need to refine its approach or offer something exceptionally appealing to capture the interest of PC gamers on Steam. As they navigate this new terrain, both Firewalk Studio and Sony will need to examine closely the differing demands and expectations of the PC gaming community if they are to emulate the achievements of their console-based endeavors.

During an open-beta weekend—a period that often teems with enthusiastic gamers eager to explore new content—Concord's performance on the digital landscape presented an interesting tale of engagement. SteamDB, a reliable source tracking real-time statistics, reported that the highest number of players delving into the game concurrently reached 2,388. 

This figure, while not negligible, is considered modest for an event typically expected to draw massive crowds and generate buzz. However, it is vital to consider this data point within the broader context of the game's availability. Concord isn't solely tethered to Steam's platform; it has also made its mark on the Epic Games Store, a digital distribution service that has its own community of dedicated players. 

Additionally, there exists a cohort of gamers who would have likely engaged with the game on their PlayStation consoles, contributing to the title's reach and impact away from the purview of SteamDB's analytics. Taking into account these various distribution avenues, the numbers reported by SteamDB may not entirely encapsulate the full spectrum of the open-beta weekend's turnout. 

Despite this, the total engagement as observed on Steam suggests that there might be room for growth and that the game's creators could potentially look into strategies to increase visibility and enhance player numbers in future releases or events.